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Game designer, level designer and narrative designer, I graduated from ENJMIN in 2016 in the game design specialty.

I am convinced that the success of a project depends as much on the good communication within the team as on the individual talents that make it up.

I have worked on projects with teams of 2 to 15 people, as well as on my own.

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2023 - 2024

Narrative Consultant

Dicefolk offers a clever mix between monsters to catch and roguelite, with a particularity: you control the dice and enemy towers!

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2019 - 2022

Game & Level Designer

100% online training platform. The training courses are a sequence of interactive modules: challenges in a factory simulation, 3D mini-games, videos, quizzes, etc.

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2018

Everything except music and sound design

KUPE is a puzzle game in which the player must move a cube from one end to the other of a board by placing arrows on the right tiles.

2017

Projet manager, UX, video editor

Steerity is a mobile application designed to help student drivers to obtain their license more easily.

theodore doumic - DIORAMA

2016

Game & Level Designer

DIORAMA is an adventure game in which you can alternately play a little girl and a goddess. Make these two characters collaborate to reach the summit of Mount Olympus.

Seeds

2015

Game, Level & "Game Feel" Designer

SEEDS is an online multiplayer strategy/god game with asymmetric gameplay.

2014

Game & Level Designer

Chronobot is a self-cooperative game for two players where you are aided by clones of yourself from past rounds.

2013

Level Designer

Origami Challenge is a mobile game in which you have to make origamis in 2D thanks to a simple and intuitive folding system.

2013

Game Designer

MATRIOCHKA is a puzzle-platformer in which the player embodies the smallest model of a family of three Russian dolls.

Theodore Doumic - All content and trademarks property of their respective owners.

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