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DIORAMA

2016

Company

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Publisher

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Plateform(s)

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Engine

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Tools

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Duration

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Year(s)

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Team

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Role(s)

Small Bang

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/

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PC

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Unity

 

Google Slide, Google Doc, Photoshop

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7 months

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2016

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10 persons

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game designer, level designer

What is DIORAMA?

DIORAMA is an adventure game in which you can alternately play a little girl and a goddess. Make these two characters collaborate to reach the summit of Mount Olympus.

My work on the game

  • Benchmark and analysis of games of the kind we wanted to develop (cinematic platformer, adventure games, narrative game)

  • Development of several ideas on documents in order to offer a wide choice of gameplay for the team

  • Presenting those ideas to the rest of the team

Once the team selected and validated the pitch

  • Core gameplay design (character switch, water state, puzzles)

  • 3C design (camera behavior, characters abilities, characters controls)

  • Creation and conception of gameplay mecanics

  • Collaboration with a writer to create a rich universe while keeping the necessary consistency needed for the gameplay and story to work together.

  • Paper level design iteration (platform and puzzle phases)

During the prototype development phase

  • Working closely with programmers in order to develop tools allowing the game design team to adjust the different parameters of playable characters (movement, abilities, etc.)

  • White blocking level design in Unity from previous paper tests :

  • iteration to create variation of a same level

  • global level design pacing management

  • Collaborating with the artistic team and the director (the camera is on a rail) on the level design (camera placement, light management, pacing)

  • Specific tutorial design for each game mecanic

  • QA testing (bug base set up and management)

  • Writing of a survey for playtests

  • Playstests organization (google form, provide reports and analyzes to the team following several playtests sessions)

  • Tutorial conception for each gameplay mechanic

  • QA testing (and setup of the bug tracking system)

  • Drafting of a playtest questionnaire

  • Playtest organisation (reports and analysis following several playtest sessions)

Level design iterations

1rst iteration

2nd iteration

3rd iteration

4th iteration

Theodore Doumic - All content and trademarks property of their respective owners.

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