Company
Publisher
Plateform(s)
Engine
Tools
Duration
Year(s)
Team
Role(s)
Small Bang
/
PC
Unity
Google Slide, Google Doc, Photoshop
7 months
2016
10 persons
game designer, level designer
What is DIORAMA?
DIORAMA is an adventure game in which you can alternately play a little girl and a goddess. Make these two characters collaborate to reach the summit of Mount Olympus.
My work on the game
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Benchmark and analysis of games of the kind we wanted to develop (cinematic platformer, adventure games, narrative game)
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Development of several ideas on documents in order to offer a wide choice of gameplay for the team
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Presenting those ideas to the rest of the team
Once the team selected and validated the pitch
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Core gameplay design (character switch, water state, puzzles)
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3C design (camera behavior, characters abilities, characters controls)
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Creation and conception of gameplay mecanics
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Collaboration with a writer to create a rich universe while keeping the necessary consistency needed for the gameplay and story to work together.
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Paper level design iteration (platform and puzzle phases)
During the prototype development phase
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Working closely with programmers in order to develop tools allowing the game design team to adjust the different parameters of playable characters (movement, abilities, etc.)
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White blocking level design in Unity from previous paper tests :
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iteration to create variation of a same level
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global level design pacing management
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Collaborating with the artistic team and the director (the camera is on a rail) on the level design (camera placement, light management, pacing)
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Specific tutorial design for each game mecanic
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QA testing (bug base set up and management)
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Writing of a survey for playtests
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Playstests organization (google form, provide reports and analyzes to the team following several playtests sessions)
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Tutorial conception for each gameplay mechanic
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QA testing (and setup of the bug tracking system)
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Drafting of a playtest questionnaire
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Playtest organisation (reports and analysis following several playtest sessions)
Level design iterations
1rst iteration
2nd iteration


3rd iteration



4th iteration

